Posted November 26, 2024 by Jen Chen
Using Mohit's enemy templates (for the state machines), I've added several enemy types that should interact with the different player mechanics. Names are placeholders for now, as are sprites (well, the lack of).
What's next: now that I have the enemies, it's time for the fun part: the loot. Killing enemies will allow you to get their parts, which you may sell to get gold and buy upgrades.