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Enemies - Devlog #1

Spiritwood
A downloadable game for Windows

Using Mohit's enemy templates (for the state machines), I've added several enemy types that should interact with the different player mechanics. Names are placeholders for now, as are sprites (well, the lack of).

  • Minotaur: the minotaur is a large enemy that focuses on close range attacks. Straying too far from it will allow it to use its charge, a high-knockback attack that forces the player to dash to the side to avoid it.

What's next: now that I have the enemies, it's time for the fun part: the loot. Killing enemies will allow you to get their parts, which you may sell to get gold and buy upgrades.

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