Posted November 25, 2024 by nobody_543
Well that was a nightmare week for game development . The goal of last week was to make it so when the snake is dynamically slithering to go back into animation . My first idea was to create a animation on the fly taking in the bone positions and making a animation key right then and there . But there is something wrong with godot because no matter what the key positions are incorrect . I believe this to be a bug .
The solution is to instead take the animations loaded into the snake asset and derive curves right from the animation . Then the snake will slither into these curves which can then be the transition back to smooth animations . Hoping to complete by this friday .