Posted November 24, 2024 by DragonDev
#2D #Inventory #Inventory UI #Inventory System #Inventory Devlog #Godot
Hello, fellow developers! 🙌
After 3 weeks of brainstorming, coding, and fine-tuning, I’m thrilled to share the progress on my Inventory Management System designed specifically for Godot games. Whether you’re building an RPG, survival game, or any project that needs item organization, this system has you covered!
When I started this project, my goal was to create a simple yet flexible inventory system that anyone could integrate and customize. Here are some of the core features:
All of this is wrapped up in clean, documented code to make integration as painless as possible.
Developing this system wasn’t without its hurdles. From refining drag-and-drop mechanics to ensuring item stacking worked seamlessly across different inventory sizes, there were plenty of learning moments. A major takeaway for me was how essential it is to strike a balance between functionality and simplicity—especially when you want something to be both powerful and beginner-friendly.
Originally, I planned to release this as a free asset. I know how much we all appreciate accessible tools, and it feels great to contribute to the community. However, life happens, and rent doesn’t pay itself. So, I’ve decided to release this as a paid project to support myself while continuing to create useful tools like this one. 🙏
If you’ve been in a similar position, you know how hard this decision can be. I’d love your support and feedback on this journey!
This Inventory Management System is more than just code; it’s a labor of love and learning. Whether you’re an indie dev or a hobbyist, I hope it makes your game development journey smoother.
Thank you for following along, and if you’re interested in this project, keep an eye out for its release soon!
Cheers, DragonDev