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Devlogs

Fifth Devlog - Upgrades people, upgrades!!!!!

Brotherhood Clash
A downloadable game for Windows

Up to this Devlog, we've established the win condition, developed a fully fledged turn-based gameplay system, made two maps (only one playable), as well as other unfinished things that were either halfway implemented or conceptualized (the idea and whatever helps develop it, but no code).

On the fifth Devlog, the team has been working on some new and exciting features, to further improve and expand upon what we have now.

Fixed Turns Logic:
The turn-based gameplay we've shown until now has the characters that drop to zero health still in the game, able to attack when it's their turn, which is something that should not happen.
Fortunately, this has been fixed, and now characters die (they now disappear once their health drops to zero) and get removed from the turns queue, making it so, if a player has less characters, they cicle through them faster, but still respecting the opponent's turns.

New Map Selector:
We've now implemented the map selector, so you can finally choose between the two maps that have been implemented until now: "Araña" and "Ebria".

2. Pathogen: the character will throw a virus of some sort, which releases a dark cloud on contact, covering anything that's in its radius, making it harder for both players to see what's inside.

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