Devlogs
V0.3.0 Patch Notes
Posted November 23, 2024 by cheebi
Update Log: 0.3.0
- Reworked the entirety of the state machine, all states now handle their own logic and are independent of each other.
- Acceleration and Deacceleration have been added into all horizontal movement
- Jumping and dashing have been slightly retuned.
- Dash Cancel has been removed and replaced with Dash Jumping.
- Slight particle effects for dashing / jumping / landing have been added.
- A new state for landing has been added, this is currently only used for a particle effect but will have more uses later.
- Wallgrabbing now appropriately snaps the player to the wall so you don't look like you're floating off of it.
- Memory leaks caused by issues with particles has been resolved. Credit to @dev tabby
- Dashing through dashthrough blocks will now always result in you bouncing correctly
- Dash sprites will now correctly reflect which way you're dashing.
- Variable jump height has been added.