Posted November 23, 2024 by gbswl
I have continued to optimize; corrected a small error I made that caused the walls for the title and puzzle screens to not display correctly; and have been testing on real hardware. The game works well on the Game Boy DMG, Pocket, Super, and Color. I noticed on the Color, the start button was a bit squishy and it would trigger multiple times when pressed (this might be a hardware issue with just my Color). This sometimes interfered with pausing and unpausing the game. I corrected this by increasing the required delay between pressing start before the game will register it again. After observing some other people playing, I also lowered the game speed in the campaign for the first two levels so new players can learn, but the difficulty of the last three levels is unchanged.
I won't publish a new version just yet because the above changes are very minor. But once I am confident that there are absolutely no other bugs or issues that require correction, I will publish the final release.
The test cart I have been using was ordered from Geek Tech on Etsy. It arrived quickly and was very good quality. If anyone is looking for a shop to create homebrew cartridges, I recommend them.