Posted November 22, 2024 by Nande!
This is the 2nd pass of the chapter 03. It does not contain a lot of new content, but it does contain a good amount. Also, it contains a lot of improvement all around, including stability and performance. This was the 1st sprint after my forced pause, it was very challenging, but i’ve managed to keep progressing. So, here it is. Enjoy!
Explanation and demo
Important note: If the game has problems, make sure to delete old config files.
New: Tweaks:
Improved the docs all over the place.
Constness, TObjectPtr, Branch prediction hints (Un/Likely), cleanups.
Improved initialization and load flow.
Tweaked the interaction distance. Fixes:
Fixed the music not loading correctly.
Fixed Ghost pool being active during intro.
Fixed a few collisions (cabinet, wardrobe, shelf).
Fixed some foxification initialization.
no パラメーター adjustments.
NEW:
Added new default features (Nanite, ghostpool, speed, megalights (not yet working ;))
Added new speed post process.
Enable LifeDev.ini to be overrideable by the player.
Fixed loading the settings during the intro stage.
NEW:
Pictures. Not yet in the level: matchbox, knife and fork.
Re-exported a bunch of assets for improved performance/space and visuals. (wardrobe, fluorescent, wordcubes, clouts, piano, key, tap)
CH04:
CH03:
LifeDev:
LifeDev:
Plugin:
LifeDev:
LifeDev:
NEW:
Added ability to use lambdas on DelegateWrapper.
Added array shuffle.
Added static array length.
Added Plot4 material function.
JUtilsSys, JUtilsNet.
Improved ease of usage for CodeCurve.
Added new default to CQuickMesh to improve performance.
Play it on itch.io https://jerobarraco.itch.io/lifedev Wishlist on steam https://store.steampowered.com/app/2450230/LifeDev/ Support on patreon https://www.patreon.com/c/jerobarraco