Posted November 22, 2024 by Adam Duehring
We're entering the homestretch of the Vermis game, the end approaches! I cannot tell you guys how incredibly happy I am making this project, and receiving so much support and attention makes it so worth making. Love you guys, thanks for the support!
Too many bugs fixed to list (definitely not because i forgot to keep track of them)
It has been a really great year developing vermis thus far, so many features I've added, headaches induced by coding, and racking my brain on how to implement elements from the book. It certainly hasn't been easy, but there is still more to come.
I'm laying the groundwork for making sure curse persists, if you get cursed once you can never get uncursed (or perhaps theres a secret way?) I want this to persist when closing/opening the game.
I still am unsure how I'm going to go about adapting vermis 2, or godhusk. I plan to do so, but it is nothing past the conceptual stage in my head. I also may decide not to, its all up in the air.
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