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Devlogs

Changelog - Version 0.4.13

Ruya: Ascension (Beta)
A browser game made in HTML5

We've been busy since our last changelog! Lots of improvements, reworks and polish since webGL Version  0.3.6. We've done our best to summarise the changes so far.

  • Puzzles:
    • Tons of new puzzles across chapters 1 - 7.
  • Art & Design:
    • Lots of new assets added and visual updates across
      • Puzzle pieces
      • Player character
      • Level Select
      • Foliage
      • Flooring
      • Trees
      • Iconography
    • General composition of sets and arrangement of objects has been improved.
    • Improved colour schemes across chapters.
    • There is now a unique locked chapter with its own colour scheme and unique player character animations.
    • More integration of the dreamcatchers for holding information, reduced the amount of pillar designs in the game.
    • The stat screen is now different and only features the player character containing how many souls have been collected and the total game progress. The monolith design is now cut.
  • UI:
    • Tabs are now in place and function better in the settings menu.
    • Navigation of UI now feels more juicy.
    • Improved visual consistency of toggles, buttons and text scale across the game.
    • Selection states are now clearer on interactive UI featuring embellishments and animation.
    • Various localisation updates across text fields.
    • Discord Community and Steam Wishlist buttons are in and navigate to correct URL.
  • Input:
    • Selection with keyboard and controller across various UI is improved.
    • Pressing arrow keys navigates to different screen positions.
    • Pressing Z and X in the level select changes the chapters
    • Press WASD and E can select and confirm across various areas of the game.
    • Pressing ESC / Backspace can pause the game or navigate to the previous scene.
  • Optimisation:
    • Reduction of SetPass calls tied to the number of materials we were previously using.
    • We're now using Sprite Atlas' in the game to help reduce batches.
    • Configured a bunch of settings for webGL to limit the max size of specific sprites.
    • Reduction of alpha space across various sprites to reduce build size.
    • Various script optimisations in the codebase which should help performance on lower end devices and in the browser.
  • Features:
    • Analytics are now partially embedded in the game.
    • Demo related features are now partially completed. This will allow us to provide a slice of the game and gate certain content.
  • Misc:

Files

  • ruya_ascension_webgl_0.4.13.zip 96 MB
    Nov 21, 2024
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