Posted November 24, 2024 by Pirates of Fife
#ODDITY #Space #Space-sim #Spaceship #alpha
This release lays the groundwork for upcoming gameplay features! You can download the Alpha 2.0 build on Github.
Oddity now uses a Godot build compiled with double precision floats.
We experimented with large scale planets and rendering them at large distances. Currently the planets are still just sphere meshes with a texture for demonstration.
The module system in Oddity will encompass everything from thrusters, weapons, components and more.
Modules are divided into four categories:
Components are modules that provide a ship with core functionality. Example components are: shield generators, power plants, fuel tanks and more. Most components will require power and produce heat. Components have standardized sizes.
Weapons can be attached to external or internal hardpoints and are used to blow other ships up! Hardpoints will also support missiles or mining equipment. Weapons also require power and also produce heat. Weapons have standardized sizes.
Interior modules are modular rooms in a spaceship. One of the upcoming ships will have an optional mining module and a cargo module. Some interior modules will need power or produce heat.
Exterior modules are miscellaneous modules that are attached to outer hull of the ship.
The movement system for humanoid characters has been overhauled and now feels much better to use. Additionally, the first implementation of EVA movement has been added.
The flight model has received many improvements and the gravity counteraction system now works much better than before. Some basic UI has also been added.
By early next year we are aiming to have