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Possible Cancellation & Reboot

SLIMEJAM
A browser game made in HTML5

Why am I trying to kill and remake my game after only 2 releases? Am I finally going insane?
Well, let me explain:

First off, all of the game's files are stuck in an external hard drive that needs repairing. So I haven't made any progress in months because of that. I hope to recover the files in it by the end of the year, so that I can resume development. During this time, a few things happened. I graduated, started taking courses to apply to the college of my dreams, and finally, I started to relearn C# and Unity...

I made this game in GameMaker Studio 2 at a time when I was struggling to find an engine to migrate to as a Unity user. Recently, Unity has reverted its terrible decisions, making the engine a valuable and very powerful choice for an up and coming Game Dev such as myself once again. GameMaker isn't bad in the slightest; in fact, if you're looking to start out your own Game Dev journey, I fully suggest going for GMS2 since GML is easy to learn, and it also has Visual Scripting if you're into that, but I feel that it's a bit limited and archaic in some aspects that really hinder the creative process.

Having made so little progress, and moving to an engine I've always been more comfortable with have made me reconsider the continuation of this game... In GameMaker. You think I'll leave my best project so far to rot? Not happening. As soon as I recover the files, I'll do my best to port everything made so far into a new Unity 2D project. This will allow me to make a better game for all of you, while also upgrading everything that's already been done. It's going to take a lot of work, but my promise is to make quality games, and breaking through the limits of the engine can, and will make this project a lot better.

Here's a list of changes I will make to the reboot:

  • Better Music. I have learned some new tricks since I last composed basically the entire OST of this game, and I really want to upgrade some of these tracks.
  • New SFX. What's in there is good, but some files are very scuffed and I have to fix that.
  • Improved Bosses. The bosses will behave similarly to the demo, but with additions to their patterns to make them more interesting to fight.
  • Reworked Levels. I'll be able to add new mechanics, like semisolids, to the levels, to make the game feel resemble an arcade game even more.
  • More Visual Effects. Particles and explosions, mainly.
  • Reworked Menu and UI. The code for both the menu and UI is incredibly clunky, and discourages adding new options to choose from, so that definitely has to be fully remade.
  • 16:9 Widescreen. I'll break away from the pseudo-Genesis aesthetic I had been aiming for, and have the game be in widescreen for comfort.
  • In Game Timer. The game has no punishment for taking too long in the levels, so I'll add a new mechanic to encourage skilled, and speedier play.

And more.
Sorry for the long read, but I had to get that out of the way. Take care!

-Guille

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