itch.io is community of indie game creators and players

Devlogs

Design Notes for Synthnostate 1742

Synthnostate: Sanguinity DEMO
A downloadable game for Windows and Linux

Synthnostate 1742 (codename Salem) is basically Synthnostate 2042 without the scifi elements. A single player, single character, third person, immersive fullscreen PC RPG experience. It’s just an easier game to make, with less artwork and variety. It may be only a demo along the way to 2042, or it may blossom into a full-fledged historical RPG, I’m not planning that far ahead.

Major differences in the setting:

  • Vast woodlands
  • Small cities, towns, outposts
  • Almost everyone is English
  • “Vampire” is a brand new word (~1732 in English, German, French)
  • People are wary of witches, demons, etc in general
  • Tough people accustomed to war for 50 years
  • Low technology level, more emphasis on sorcery/alchemy
  • Alchemical apparatus is expensive and only made in major cities like Boston and Providence
  • In the development phase at least, you can start at any vampire level you desire, from waking up in a coffin for the first time all the way up to Dracula-tier with all the spells you want.
  • Wintertime until/unless we implement seasons

Old-school procedural sandbox game world:

  • Overmap with fixed locations for rivers, roads, settlements
  • Travel to any point on the map
  • Random encounters when traveling on the ground
  • Semi-procedural cities (actual historical streets, seeded random houses, 1000’s of NPCs)
  • Some designed locations (landmarks etc) and major characters
Download Synthnostate: Sanguinity DEMO
Leave a comment