Devlogs
New Cards Update - Defensive
New Cards Update - Patch Notes
Added 4 new cards to expand defensive deck-building options and healing mechanics:
- Armored Elephant (4 mana, 2/8 Uncommon)
A powerful defensive unit with Taunt and high health pool, perfect for control decks.
- Holy Elemental (3 mana, 3/4 Uncommon)
Similar to Fire Elemental but heals your hero for 2 when played instead of dealing damage.
- Divine Healer (4 mana, 3/4 Rare)
Mass healing unit that restores 3 health to all friendly characters when played.
- Friendly Spirit (3 mana, 2/3 Uncommon)
A growing defensive unit with Divine Shield that gains +1 health at the end of each turn.
These new cards provide more options for defensive strategies while maintaining game balance. The healing mechanics complement existing damage-focused cards and enable new deck archetypes.
Technical Updates
- Implemented end-of-turn health gain effect for Friendly Spirit
- Added healing effects processing for Holy Elemental and Divine Healer
- Updated AI evaluation logic to properly handle new defensive cards
- Optimized combat log messages for new healing effects