Devlogs
v1.1.2 - BLARGHABAGARAG
Posted November 19, 2024 by Synrec
- Adjustment/New: Events will no longer multi-trigger unless comment tag is used, please see plugin help
- Adjustment: Scale of projectiles is now set to screen zoom scale initially
- Adjustment: Projectiles in impact state will have speed set to 0
- Adjustment: Projectile will only die once impact duration expires
- Adjustment: Optimized platform boarding checks a little
- Adjustment: Cursor will now update on player jump end
- Adjustment: If on damage tile, damage will be applied continuously
- Adjustment: If map enemy on damage tile, they will receive floor damage
- Fix: Added check to follower projectile set to ignore if there is no actor set
- Fix: Added alternative check to projectile to remove projectile once duration expires
- Adjustment: Cursor will no longer flag an event if it is erased or if it will ignore all projectiles
- Adjustment: Cursor is added to tilemap instead of the scene for more accurate positioning with screen zoom
- Adjustment: Setting projectile to follower will set it as a projectile equip