Devlogs
Patch v0.04
v0.04 another patch before the weekend! I'll resume patching next week, and hopefully I'm able to add some real content instead of just bug fixes!
- Fixed the shops shutting down immediately after using them for the second time
- Fixed some npcs being invisible when they should be sitting or at other activities
- The Sheriff shouldn’t get stuck, if he does he should teleport to somewhere where his not stuck
- Made the “suspicion” meter reset at the start of every day, hopefully this fixes the issue where npcs report you even if you’re not doing anything illegal
- Added speed to BumBum if you hit him during his stalking
- Changed the infinite shotgun upgrade to daily shotgun shells
- Made some visual changes to the Sheriffs attacks
- Made pathfinding map better so people shouldn’t get stuck in the forest when you’re at the south beach area
- Fixed the Sheriffs investigation getting cut short if you’ve mutilated the corpse
- The ammo gui shouldn’t display a white square when changing inventory slots
- Made another fix for blood on the water. Now you shouldn’t bleed at all while swimming
- Made the npcs invisible if you’re underwater
- Added daily schedules for Jimmy, now he shouldn’t play the game unless he’s at the fighting cabinet
- Shotgun works on snakes now
- Frank should attack you now if you hit him in the back
- Removed the suspicious activity from wearing a head of a villager. This isn’t realistic but should add some comic relief
- Added another fix for walking while in the “Time to choose” menu
- Added some lore
- Fixed the popularity meter showing up as the calendar in the pause menu
- The npcs should now keep attacking you if the Sheriff has already been alerted
- Added a little delay to npcs attacks
- Made sure the ammo and health indicators are under the shop menus
- Added two new cheats: toastofthetown (adds 5 popularity) and powerhungry (adds 20 upgrade points)