Devlogs
v1.1.1 - Suction, Knockback and Some stuff
Posted November 16, 2024 by Synrec
- New: Suction parameters to apply "pull" action on targets
- Adjustment: Suction and knockback behaves differently under pixel movement
- Adjustment: Enemy battlers can move over abyss region under the effect of suction/knockback
- Adjustment: If map enemy ends up on abyss region, they will die under normal circumstances
- Adjustment: Spawn offsets are now directionally set instead of using general settings.
- New: Set spawn layer for projectile for graphic layering
- New: Parameters to apply knockback/suction centered on user (pixel movement only)
- Adjustment: The target crosshair now automatically sets position when changing equipment, no longer requiring player to move
- Adjustment: Calculation for circular collision and projectile size
- Fix: Issues with impact graphic and duration/application
- Adjustment: Under effects of knockback and/or suction, troop battle will not trigger