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[PROGRESS REPORT] Outfits and Neck Fixes

World's Crossing Academy 1.0
A downloadable story for Windows, macOS, Linux, and Android

Hey, all. Before I start yapping, here's where we are:

Lots of work on Ember this week, with some work on Serafina and a sprinkle on the Senia DLC. I had to let our previous poser go because his schedule just wasn't working out. Brought yet another person on board, so we'll see how he does. 

Also, I'm putting the WCA money from the last few months towards getting Necro a new PC. Poor bastard's running a 1050ti and it takes him 2 whole minutes to load a character card, around 20 minutes to just open the studio, and 1 to 3 minutes just to save a single render. And he's been doing pinup packs with that kind of limitation. Nah, nah, we gotta fix that. The pinup packs will look a lot nicer after his upgrade, which is gonna net him a 4060 instead of that 1050ti. And a 4060 is a BEAST.

Speaking of Necro, he took the liberty of going through a lot of the character models and fixing a neck issue I didn't know how to fix. It's primarily on the shorter models like the goblins. The base of the skull where it connects to the neck flares out a bit and looks unnatural. So a good handful of those are fixed now, and if you noticed that little nuance, you shouldn't see it in any patches after this next one.

Now, I gotta share some previews with ya. Because ho boy. 

There. That should be enough eye candy for now. This next build should net you 3 H-scenes in total, which is a tremendous amount of work, but I think these are the best H-scenes I've shot to date. They are long, they are carefully shot, and they are intense. Might make ya take a few breaks lol.

Anyways, that's all for now. Gonna keep powering through and get you another update soon.

-Vic

Download World's Crossing Academy 1.0
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