itch.io is community of indie game creators and players

Devlogs

Beta Release v0.6

All Who Wander
A downloadable game

This update marks the beta release, and the solidifying of the main game mechanics and features. Now the focus will shift to balancing, bug fixes, and improvements to art assets, while also evaluating and responding to player feedback.

The main focus of this release was improving the ability system to make abilities more useful and strategic. All skill trees have been changed by adding, removing, relocating, or modifying abilities. Some abilities are now upgradable, allowing different specializations within a skill tree. Interaction with the environment was encouraged, such as abilities that only trigger when standing in water or plants. Others summon creatures based on the objects around you.

New units have been added to the game, including creatures that stun, spawn, freeze, grapple, charge, and detonate. And many new items have been added, which including some that grant passive abilities which cast spells, apply effects, or spawn units based on different triggers.


Major changes:

  1. Ability improvements: All skill trees have been changed by adding, removing, or modifying skills. Defense skill tree changed to Martial Arts. Introduced upgradable abilities and chance-based abilities. Skill screen UI improved.
  2. New units with unique abilities and effects
  3. New items with unique abilities and bonuses
  4. Larger level size (increasing game difficulty)
  5. Improved 3D models for units, equipment, and map objects
  6. QoL improvements - now can path through allied creatures
  7. Balancing
  8. Bug fixes
Leave a comment