Posted May 30, 2019 by Winter Wolves
What's New in 0.6.14
- when dual wielding, the total speed bonus of both weapons was the sum of their values. So if you had two pistols with 35 speed you'd get 35+35=70 speed bonus just from that, definitely too high. Now the off-hand weapon speed bonus is reduced to 20% of its original value
- Shock I and II had same texts. Also tweaked the Shock damage value since was OP
- Perfect Shape slightly nerfed to 4-8-12-16-20 speed bonus
- introduced soft-caps: both HP and PP will increase by 4 each point spent in the relative attribute up to 15, by 2 up to 25 and by 1 all points spent after that. This prevents abusing attributes to reach HP/PP values so high that makes impossible battles trivial (thanks to Franka for breaking the game once again! lol)
- Toughness now grants fixed bonus HP values and not in percentage as before (was too powerful)
- made slightly harder the Hard/Nightmare difficulty levels