Devlogs
Weekly Update (20/11/67)
- Progress
- Blender
- Add new decoration and Optimized some model
- Concrete Pillar : Create High polygon and completely optimized (PolygonFace : 157/pc)
- Sofa cover and Cloth : Create High polygon and completely optimized by Decimate (PolygonFace All : 1438)
- Cleaning tools : Create High polygon and completely optimized (PolygonFace All : 771 )
- Cable spool : : Create High polygon and completely optimized (PolygonFace : 154/pc)
- Downloaded floor texture
- Coding
- Light Switch : System that turns the lights on and off by pressing the E key.
- Fix Code Camera Security : Edit the code by adding a system where when opening the CCTV camera, the character will stay still and the CCTV camera has a rotation range, it will not be able to rotate 360 degrees.
- Unity
- Added a test basement that has not yet been textured, added models include Basement_bucket+wirereel, Basement_Pillar,
Hallway_table ,
Hallway_vase3+sign+newsboard Then adjusted the new lobby area by moving the tables and adding lights in the bathrooms and a few other things.
Update by
- 640117010035 Thanachot Suenawong -3D Modeler(Environment)
- 640117010026 Napat Haboonmee -Coding
- 640117010048 Wuttipat Toojinda - Level design