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Devlogs

Weekly Update (20/11/67)

The Eternal Hotel
A downloadable game for Windows
    1. Progress
      • Blender
        •  Add new decoration and Optimized some model
          • Concrete Pillar : Create High polygon and completely optimized (PolygonFace : 157/pc)
          • Sofa cover and Cloth : Create High polygon and completely optimized by Decimate  (PolygonFace  All : 1438)
          • Cleaning tools :  Create High polygon and completely optimized (PolygonFace All : 771 )
          • Cable spool :  :  Create High polygon and completely optimized (PolygonFace : 154/pc)
        • Downloaded floor texture
      • Coding
        • Light Switch : System that turns the lights on and off by pressing the E key.
        • Fix Code Camera Security : Edit the code by adding a system where when opening the CCTV camera, the character will stay still and the CCTV camera has a rotation range, it will not be able to rotate 360 degrees.
      • Unity
      • Added a test basement that has not yet been textured, added models include Basement_bucket+wirereel, Basement_Pillar,
        Hallway_table , Hallway_vase3+sign+newsboard Then adjusted the new lobby area by moving the tables and adding lights in the bathrooms and a few other things.




    Update by

    • 640117010035 Thanachot Suenawong  -3D Modeler(Environment)
    • 640117010026 Napat Haboonmee -Coding
    • 640117010048 Wuttipat Toojinda - Level design

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