Devlogs
v0.2 - add a lot of improvements
Posted November 15, 2024 by msweb
Hi everybody! It took more than expected to be able to work in this, but here it goes! After the game jam submission with Susie, I need a date! Pandemic Edition!, I really learnt a lot about game dev.
Then I came back to this game and realized that I had a lot of refactoring waiting for me haha. So, this update (v. 02) covers:
- Big refactoring of the logic of the game. A lot of the functionalities are now decoupled so that we can access those services from almost anywhere but there are no dependencies between them at the same time.
- New portraits for the characters are there. They might not be the final ones, but they are okay to go.
- Following some Dreamed Away's pixel art style, I wanted to try to do 2.5D in interiors. You can see this in the house of Eytran. I still need to add more props there and I might do the house a bit bigger tbh.
- YSorting and Z-index is improved. Lindisfarne Town is already using the tileset layer workflow recommended by Godot.
- Much much more...