Posted November 14, 2024 by Violent Candle Studios
I had a nice .gif animation to show you (boo for small file upload limits) but you will have to trust me - when you press F11 the game will now go fullscreen. You can press again to toggle back to windowed mode.
Previously we had a coordinate system for players and then a separate system for other map objects. This worked for a very long time until we needed to prevent objects spawning on top of other objects and prevent move turns moving sprites onto object tiles. In order to sort this for good I had to do the very risky (at this late stage of development) task of making a universal coordinate system that could calculate valid tiles without any objects present. I'm happy to say this change has worked and has not caused a huge amount of bugs afterwards.
We had a siguation where AI players would end up both choosing a defend action if HP was low. This is a boring situation in a battle - so now we have at least one of them choose to attack instead.
I discovered a funny bug where you could escape traps by starting a battle. I had prevented this a while for human players but AI players were still able to get around this and trigger the bug. AI players will no longer be able to do thing going forward.
I'm happy to announce the game currently doesn't have any bugs right now and the focus is on small new feature/polish. Of course the Steam page going live is absolutely the focus too! All going well I will be aiming to launch the Steam page either December or January next year.
Thanks to all the players who have reported bugs and feedback so far! Very excited to progress further in getting the game ready for Steam.