Posted November 14, 2024 by enkisoftware
#Voxel #Blender #Unreal #Unity #Godot #Mesh Optimisation #Export
This tutorial explains step by step how to clean up the geometry of voxel models in Blender to prepare them for export to game engines like Unreal, Godot or Unity.
[Edit - If you own Avoyd we recommend exporting to glTF Binary Mesh instead. This will both optimise and export to glTF for direct use in game engines.]
The tutorial covers the following:
Best optimisation on export.][Edit 17 Mar 2025 - Avoyd Free v0.26 introduced the Best optimisation on obj export, so you do not need to optimise the mesh in Blender. Avoyd 0.26 (paid) adds export to glTF for games.]