Posted November 14, 2024 by QuinnCG
A little animated sequence that plays when the player picks up a new staff they've found. Soon I'll add to this sequence an actual transfer of durability between old and new staff; this way if the player finds a new staff before their current staff has lost very much durability, it won't be a waste since their current staff's durability can (partially) carry over to the new staff.
I still need to add SFX to this sequence.