Posted November 14, 2024 by Jaycred
Thanks to Rev's playtest, I've made a few improvements that should rebalance and smoothen the gameplay a bit.
- All SFX volume greatly increased. I was too worried about blowing people's ears out since I don't yet have an options menu. Should be much more audible.
- Changed directional controls. Your default facing direction matches your movement direction, but you can now hold right click to strafe. Updated sign text to mention this.
- After seeing the bog intro and sign text, they won't appear again until restarting the game.
- Entropy decay rate increased. While aura is active, Entropy decay is decreased instead of completely paused, making it easier to recover from damage.
- Gourdian fire rate and projectile speed halved, but they hit a bit harder.
- Shadeclaw moves slower while aura is active but faster while it's inactive. You'll get mauled quickly in the dark but can kite away with your aura up. With more audible sounds, you'll also hear them coming.