Posted November 13, 2024 by Kinky Fridays
Hello Photographers! Feedback is still rolling in after the excellent v022d patch dropped. So much so that we have another optimization and crashfix Hotfix ready for you all to enjoy! First though a couple of big pieces of news.
The reason for this is simply that we are unable to efficiently support the development of the game on that operating system. Each unique branch of Linux comes with its complications and we are simply unable to test on a wide enough install base to make sure we catch everything. I have been told by our customers who do use Linux that the game runs perfectly fine using WINE and Proton, so please look to that solution if you’re one of the handful of customers on the system.
Regarding the optimizations, we have focused on reducing lag spikes from dynamic systems in the game. The first comes from ejaculation fluid sims, previously it was CPU bound, and now it is GPU bound using Raytracing to accomplish sticking to meshes. It does mean however anyone using DX11 cards will only be able to use the particle system and not fluid sims.
We have also fixed a lag spike focused on the computation resources needed to score photos as the game was creating a bunch of temp assets all within a single frame of gameplay as photos are taken. This leads to a spike surge in resources being used during gameplay which sometimes leads to overloading hardware. Now that process is spread across several frames of gameplay, meaning the spike is no longer overwhelming.
Changelog v022d.hf2
If you find any additional crashes in the game please let us know. Join our community Discord or send a message here. I hope you all enjoy the new patch!