Posted November 15, 2024 by LyrarmaStudio
#devlog #dev log
Hello! Today I want to tell you about new combat system in Knight of the Dungeon, which will be added in the Demo 0.3.0 update.
We make the new combat system more dynamic. We reduced the weapon attack cooldown time but to prevent the fights from becoming too fast we reduced their damage and added a movement cooldown after the hit.
From the first game version the player had a shield, but it hasn't any functional. This is no longer the case! The shield prevents you from taking damage when it is active.
Previously, the weapon attack cooldown time was dependent on the frame rate. The new combat system uses seconds. Also, previously the presence of mobs that can be damaged was checked within the radius of the player's weapon at the moment of impact. Now there is a certain delay before this. Each weapon has its own.