Posted June 01, 2019 by richter_h
#eremidia #crescent sun #devlog
Hello again.
Based on feedback gathered from v1.5 release, Chessmaster's Challenge is going to have some improvements which later will be ported over to the main project (An Empty Tome). Some changes are significant and considered as QoL improvements while some are just minor stuff that were forgotten to be implemented into the game.
First, let's take a look at general stuffs.
One of the major updates is Character Traits which makes each characters carry some additional attributes based on their proficiency and their base elements (which has been implemented earlier in v1.5).
There are five kind of traits:
These traits are not only for show, because if there are some party members with similar traits and elements, all party members will gain bonuses based on kind of traits and elements each party members have. Take a look at picture below.
The bar below MP bar shows several icons that reflects the "dominant element" (the water icon) and "dominant trait" (the Special trait icon, but in different hue) present in the party. The triangle denotes the level of bonus all party members may have based on how many characters with similar trait/element present in the party.
Each bonus traits have their corresponding name and effects:
Trait name | Requirements | Effects |
---|---|---|
Assault Order (I/II/III) | Two or more "striker" characters Denoted by a sword icon on Trait Bonus tab |
+10/20/30% attack damage for all party |
Defense Order (I/II/III) | Two or more "defender" characters Denoted by a shield icon on Trait Bonus tab |
+10/20/30% dmg cut for all party |
Arcane Order (I/II/III) | Two or more "caster" characters Denoted by a staff icon on Trait Bonus tab |
+10/20/30% spell dmg for all party |
Cross Order (I/II/III) | Two or more "support" characters Denoted by a cross icon on Trait Bonus tab |
+10/20/30% healing rate for all party |
Adaptive Order (I/II/III) | Two or more "special" characters Denoted by a feather icon on Trait Bonus tab |
+5/10/15% crit & eva rate for all party |
Elemental Supremacy (I/II/III) | Two or more characters with same element Denoted by a corresponding element icon on Trait Bonus tab |
+10/15/20% element resist for all party |
The formation menu has been updated following the previous update which changes the battle floor grid size from 8x4 into 8x3. In addition of the UI update, now everytime the size of party members has been changed, the formation will reset and the position of each battle members will be dynamically set depending on how many party members present.
Here's the example of 4-man party formation (note that Richter's initial position is at the second row and second column):
And here's the example of 2-man party after party arrangement:
Some UIs have been changed for various reasons including fixing incorrect values and removing info redundancies on some windows. Here are some notable UI changes:
Battle mechanics have been overhauled, which most of those have been mentioned in previous devlog. Some of the changes in battle mechanics are:
Recap:
While not all of the changes are listed here, all of them has been implemented into the v1.6 prototype which is undergoing some tests before being released. Some listed stuffs above are still a subject of change; there might be some slight differences in implementation in later release.
The v1.6 will be released in a few days, which will be announced in next update.
That's all for now. Cheers~