Posted November 11, 2024 by SpinlockGames 🗣️🗣️
#3D #Gambling #Multiplayer #PVP #Third Person
In the previous devlog, we presented some significant changes to the core gameplay mechanics, including the introduction of a kill system, a round system, and a round timer. These updates were pivotal as they provided a solid foundation, setting the stage for smoother gameplay and further enhancements.
For this iteration, our primary goal was to polish these systems and ensure they work reliably. Beyond that, we implemented a range of new features to improve player experience and add visual variety. Here’s an overview of what we added:
Bug Fixes:
What's next:
For the next devlog, our primary goal is to fully (or mostly) implement each character’s unique ability set. This will bring a deeper layer to our combat system, allowing players to make the most of each character's strengths. Once the abilities are in place, we’ll focus on balancing each class to ensure fair play and that each character feels distinct and powerful in their own way.