Posted November 10, 2024 by Humane Tiger
During the "Finish Your Game" Jam 2024 I was implementing crafting recipes for new items, buildings and weapons.
The whip is a new improvised weapon with rather little damage. However, when targeting a certain enemy, it will also hit all adjacent enemies. Which makes it a formidable weapon against hostile animals, which tend to have little HP but come in larger numbers.
With a fishing rod equiped, players can use the additional action "Fish" on the Jetty. I might also add a bait option later on, allowing to lure specific species of fish. The rod is loosing durability each time a fish got caught. The fish can be cut for meat and bones.
The new Bone Hook item is needed to craft a fishing rod.
This new building will offer a strategic option for preparing battles against larger numbers of zombies. Barricades built in the direct surrounding of a battle offer a decent amount of protection as well as dealing some passive damage to attacking enemies. Their durability is reduced each time they got hit by an enemie attack. Similar to fireplaces, barricades are static buildings which can't be moved.
A rope will be needed for most of the following reciptes. It can be found in tool sheds or can be crafted from 2 straw wheets.
The hook can be carved out of bones using a knife. It is needed to craft a fishing rod.
There were quite a lot of players in the past, asking for a more favorable tutorial run. To address this demand, I added a crate and an axe right at the starting point of the game. Players now have a really good weapon at hand right from the beginning, and they will find some useful items in the crate.
Unrelated to everything mentioned before, the Game Editor now offers an option to select/jump to a certain day. It helps me during development and might also be a (temporary) feature some players find helpful when time is running out.