Devlogs
Update #4: Danger, fairness, Sound effects, Object interactions
Bug fixes:
- Tweaked sound manager to play overlapping sounds, fixes effects cutting off.
- Fixed double damage bug by adding cooldown to enemy hits.
New stuff:
- No safe lanes. Enemies spawn in all the lanes now, no more safe zone to hide in.
- Objects pulse when passing between the day/night cycle.
- Animated text for taking damage and collecting orbs.
- Added sound for clearing stages.