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V0.6.5 - A "medium" update

Cleartil Boarding School
A downloadable fangame for Windows, macOS, Linux, and Android

This update, while not major, is significantly larger than other minor updates. Consider this a medium update. It adds new content, a ton of bug fixes and adjustments, and most importantly, much needed adjustments to how the characters navigate around the boarding school.


----- V0.6.5 CHANGELOG -----

- Added occasional random ambient sounds

- Attempted to fix submitting assignment questions behaving abnormally when using the enter key

- Added 5 "events," all of which have a chance to occur once per game

- Drastically decreased "Vincent"'s cooldown when the player does not say yes

- Increased the distance that Shade gets startled from

- Reduced the amount of yelps required for Shade to become panicked (again)

- Increased Shade's panicked state's duration

- Decreased the player's walking and running speed by 20%

- Increased the slowness effect from carrying items for the player

- The player can no longer use their inventory while going through a door

- Increased Spelling Bee's speed

- Revamped how Cleartil decides where to move. He still functions the same way, it's just hopefully more efficient

- Attempted to fix time not being paused during dialouge

- AES now only wanders somewhat near the player on the floor the player is on

- Cleartil's kill range has been doubled

- Fixed a possible issue where Urk, on rare occasions, may not fully kill the player

- Revamped how characters walk through doors

- Moved "Vincent"'s spawn location on Tuesday

- Moved AES's spawn locations on Monday, Tuesday, and Wednesday

- Removed a wet floor sign on Wednesday

- Fixed doors being sized incorrectly in Import mode

- Implemented a modified version of a pathfinding system for the characters to work with when going to a different room. This should fix a lot of the issues that characters were having, such as getting lost, getting stuck, or just going to the wrong places

- Fixed Cleartil wandering around the room when he loses sight of the player when in the same room as them

- Decreased the time required for Urk to view the player before he begins chasing them

- Adjusted the locker texture

- AES now will count the player as being in a staff only room during the door opening animation when going into a staff only room

- "Vincent" no longer gives a secondary medium tier item when providing the player with compensation

- Fixed "Vincent" sometimes taking the incorrect item if the player switches their item at the exact moment he's taking a pencil

- Removed an item on Tuesday in one of the storage rooms

- AES's isolation time now starts at 20 seconds

- The room system now only updates when the occupants of a room change instead of constantly. This should fix several issues that were present before, such as rooms not loading on time and the audio system behaving strangely. This may also help to reduce lag in general

- Increased Bandwagon's speed by roughly 58%

- Moved AES's spawn location on Wednesday

- Urk can no longer wander to the exact room the player is in. He can still wander through the player's room if it is in between him and where he wants to go, but if the player is in a dead end room or a room with only one door he cannot wander into it

- The player is now slightly faster while Bandwagon's minigame is active

- Increased Bandwagon's range by 25%

- Shade can no longer wander into rooms she should not be able to reach

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