Posted November 09, 2024 by SilentShadow
I confess, the past couple of weeks have been busy, so I haven't gotten too much done. I did a little debugging with the menus, added a skip button to the intro (to keep people sane), and added some much needed detail to the caves. I've been thinking of how I would add player progression (unlockable abilities, checkpoints, the works).
I also updated Godot from version 2.4 to version 3.0, so i'm still dealing with some of the changes in the script and tilemap.
I have run into a bit of an issue with the rest of the level design. I'm currently brainstorming what to put next. I think it's too early to fight the boss, but I don't know what else to do. If anyone has any ideas, It would be greatly appriciated if you could drop them in the comments below!