Devlogs
Save Ronald updated to 0.1.1!
Posted November 09, 2024 by oschl
#update #linux #macos #web #github
Hello!
I have recently regained access to the source code of this project, so I decided to make it more widely available with this release. It adds no new content, however, there are exciting news nonetheless!
- the game is now available on more platforms!
- Linux (this is the operating system I daily drive these days so I tested the build and it works marvelously)
- MacOS (this is an operating system I do not use or have access to so I have no idea if it works, the package is not notarized but if you follow the steps here you should be able to run it, good luck!)
- the game is now playable in the browser, right on its itch.io page
- this isn't perfect, so I would still suggest you download it, but it works!
- the game is now source available, you can view its code on its newly public GitHub page
- it doesn't have an open source license, not yet anyway, for the time being I would like to maintain sole ownership of the code and assets
- the game's code is utterly horrendous, this was my very first software project and I have since become a full-time web developer and a decent programmer, please do not judge me too harshly based on what you find, otherwise I might get too embarrassed & I might die
- the engine version has been updated to Godot 3.6, so the game could potentially be more stable and run better, or some engine changes could've broken things, what do I know, this goes beyond me
I hope this news makes you happy. Good luck and remember to ask yourself: can someone so fat really be mad? Is it possible?
Files
SaveRonald 0.1.1 Linux64 43 MB
SaveRonald 0.1.1 MacOS 27 MB
SaveRonald 0.1.1 Win64 42 MB
save-ronald-web.zip 11 MB