Devlogs
Diary #30 - 0.6.33 Release Notes
Posted November 08, 2024 by Chappington
#godot #train #release notes #town builder
So uh, this has been a week, right? I did actually manage to get some work done before the election shitshow, and a bit last night and this morning, so here's a surprise demo update!
Also of note, the Android version should finally be properly available on Google Play - apparently there was one more button I needed to press to activate the open testing track.
Final note before I list off the release notes - I'll soon be setting up a separate store page for the demo on Steam. This shouldn't affect anyone really, but now there'll be a way to leave reviews for the demo itself, so please do so if you'd like to leave feedback!
- Fixed an issue where buildings with no refund resources couldn't be demolished.
- Fix passenger trains to have at least capacity for 8 emigrants.
- Sorted out a garbage collection issue where the "chop trees for wood" bubble complained that its trees were gone.
- Dealt with an odd situation that came up in playtesting where a villager was "Going to Work", but their job was null.
- Hide the Train UI tutorials when the Build Menu is open
- Added an option to change the town and railway names in the middle of the game, rather than just at the beginning.
- Fix a significant source of mid-game (i.e. later than I expected most people to play in the demo) lag. When villagers are looking for work, they look at every single building that *might* have a job, and the way they were iterating through them was very slow.
- Villagers now pick a random job (with demolitions prioritized), rather than the first one they find, which should do a better job not leaving some workplaces unattended.
Files
Iron Village 0_6_33 Windows Demo 172 MB
Iron Village 0_6_33 Linux Demo 166 MB
Iron Village 0_6_33 MacOS Demo 229 MB
Iron Village 0_6_33 Android Demo 200 MB