Posted November 08, 2024 by Maty83
(Expanded form of https://maty83.itch.io/ncgd008-final-project-cuni-mff-ncgd008-24-25/devlog/82258... , corrected for errors found in )
After some considerations for what the design should be, I decided to stick with the original idea
ADDED GAMEPLAY LOOP: The base gameplay loop consists of "diving" into an arena and fighting waves until you pull out. Every N waves the previous winnings will be stored and you can always quit after a wave. However, if you die during a wave, your winnings from everything before the last save point will be removed. You will be able to start from up to the last save point you reached. Possible items might be used between waves (represented by "attacking" a button to use them perhaps?) The goal is upgrading yourself (Gold, or exp&gold as progression systems dependent on what "feels" better, while enemies get progressively tougher and more numerous (Every wave perhaps having an additive modifier?)
Overset of C requirements: C1, C3
Overset of A requirements:
Additional info on the R requirements:
Plan to achieve: The game will be brought into a playable state with the first iteration ignoring requirements (With some effort already present to work on the input system) to be done ideally before the middle of December. Work will then start on making the arena playable, partly fulfilling C1/C3. From there A1 is to be added once arenas (Made using the tile system) are created and can thus be tested. Further planning will be discussed later as the variability of actual completion becomes clearer.
Attached is a mockup of the playscreen in MS paint (Because the design style and level design hasn't been decided yet.)