Posted November 08, 2024 by nerudaj
#FPS #Pico-8 #Retro
Once again, life's been an obstacle for proper game dev, so this release is once again a modest one. I am still keeping my wow to bring one new map to each release, so this one features a second CTF map called Longway.
It is bigger than the previous one and provides some risk/reward paths since you can squeeze into the enemy base through the space between the two pillars in the front of each flag.
It also exposes a problem with AI pathfinding where AI sometimes treats pillars as non-obstacles and gets stuck on them. Digital Nexus also manifests this problem, but it hasn't had much impact on gameplay until now. I need to fix it before going gold.
In other news, some quality-of-life features were added on the UX front, I bet everyone will love the random map rotation feature.
Full changelog:
Gameplay:
UX:
Game setup lobby configuration is remembered