Posted November 08, 2024 by 2411EvoVerseGames
#GameDevelopment #SetupBuild #Bubble #Pop #Game
Auther: Evan Lapice
Date: 11/07/2024
The Problem
This week’s production focus for Bubble Bubble Bubble Bubble Pop! (BBBP!) wasn’t just about diving into gameplay but also setting up the foundational systems and assets for the game. One of the big challenges I faced was setting up Perforce for source control, which is essential for tracking changes as the project grows. Additionally, I ran into trouble with the character animations and model compatibility while using Mixamo, Luma AI, and AccuRIG – I couldn’t get the movements to sync up perfectly in Unreal. This kind of setup issue affects everything from player immersion to testing workflows, so getting it sorted was essential to keep production smooth.
The Solution
After trying everything with Luma AI and AccuRIG, I pivoted to using Mixamo animations. This approach brought better results immediately. I was able to get characters moving more smoothly, with fewer issues during imports to Unreal. Although this is a temporary fix, it’s letting me move forward while I explore other solutions or settings that could make Luma AI and AccuRIG work in future updates.
On the setup side, getting Perforce configured was a huge help. Now,I and if i add more team members in the future we can contribute to the project without the risk of overwriting anyone’s work. (MAYBE) This organization means we can build out new features while minimizing miscommunication, so our bubble-popping fun stays on track!
What’s Next
For Bubble Bubble Bubble Bubble Pop!, my next steps are to:
This plan will help build a solid gameplay foundation, making sure core mechanics feel responsive and enjoyable.