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Update #3 WW1 Logistics Game

Link to the video: https://loginportal123.funnyjunk.com/hdgifs/Update+3+ww1game_f777c4_12065076.mp4

(No YouTube just yet, once I am sure of a name, I will create SocialMedia and YouTube Channel, etc)

Quick update on the game!

I focused on the resource delivery mechanism to the battle units (and prepared the code so it’ll also work for future events, modules, etc.). I created another window called "Dispatch Resources," so now you can directly send resources to battle units. You pick the battle unit you want to send it to, set the amount of resources, and then choose the transport unit you want to use. (Making the buttons change color to show which units were selected was honestly the hardest part—ended up wasting way too much time on that. But I needed it to not get confused and see if the right units were chosen.)

The goods are delivered in real time, and you can watch the progress in the "Central Logistics" window. While delivering, the status of the transport unit changes from "Idle" to "On Mission," so it can’t be picked for another transport until it returns.

Once the resources arrive, they’re added to the battle unit’s supplies. The transport unit will take the same time (or maybe a bit less—still deciding) to get back to your storage so it can go out on another run.

A lot of the code was set up 'in general,' so that the same mechanisms can be used for missions, events, and other future features. In the Dispatch window, you can see some relevant stats that are already in place for each unit, like how long the delivery will take (based on the speed of the transport unit and distance to the battle unit), how much cargo each transport unit can carry, etc.

Had to rewrite a bunch of it because I realized going day-by-day was a bad idea, so I switched it to an hourly system. Now, transports don’t just all leave in the morning and come back the next morning—it’s a bit more dynamic and feels way better.

As usual: yes, the UI sucks for now. I'll polish that way later. First I want stuff to just work in general.

As always, I’d love to hear feedback, ideas, and suggestions. Also, if you have questions about the game in general, feel free to ask! It helps me clarify my thoughts and sometimes leads to new ideas (already added one mechanic just because someone had a great suggestion). Also open to more technical questions—let me know if you’re curious about the programming choices and what’s going on under the hood. Happy to chat about it in the comments!

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For those who don’t know what this is about: After years of thinking about it and watching AAA game studios fumble, I decided to take a shot at making my own game. It’s a WWI logistics and resource management sim that puts you in the shoes of a logistics officer, managing supplies and making tough calls on the front lines—all without firing a single shot. You’ll juggle resources, deal with random events, and try to keep battle units supplied under intense pressure.

This is a personal project to sharpen my programming skills and create something unique—so no huge expectations here, just a passion project that’s both fun and challenging. Sharing the process here is a way to keep the motivation going and because I have noone in real life to sperg out about this.

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