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Devlogs

Devlog #1: Bases, Renderers & Optimizations

📌 Bases:
✦ Completed base data for Voxel, Chunk and Map system.

📌 Renderers:
✦ Completed Chunk Renderer (render voxels in chunk) and Map Renderer (render chunks in map).

📌 Optimizations:
✦ Added voxel data optimization method using Bit-Packing.
✦ Added mesh optimization algorithms such as Occlusion Culling and Greedy Meshing.

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