Posted November 06, 2024 by jerepengu
Hi everyone!
After some preliminary testing, I've gotten some feedback that the core mechanics in CitD are too difficult. The biggest fear I had when developing this game was whether I would convey the combat mechanics accurately; more specifically, the ping system and deducing where enemies were hiding. I wanted to give the player enough tools to feel like they have a fighting chance while still teetering each encounter on the edge to keep the game tense and engaging.
Unfortunately, I think I may have tipped the balance a bit too far in the difficult direction, so I'm going to jump back into the game and see what I can enhance to make the combat shine. Expect some changes in the coming weeks!