Posted November 06, 2024 by Saotekin
#Health Regeration #UE5 #Unreal engine 5 #Helpful Functions #Helpful Macros #Cool #Forever Pack #Easy to use
Description: A macro that gradually regenerates a player's health over time until it reaches a specified maximum value.
Input:
currentHealth
: The player's current health.
maxHealth
: The player's maximum health.
regenRate
: The amount of health to regenerate per second.
Output:
Description: A macro that implements a cooldown timer for abilities or actions. Once an ability is used, it cannot be used again until the cooldown period has elapsed.
Input:
ability
: The ability or action to be placed on cooldown.
cooldownTime
: The duration of the cooldown period in seconds.Description: The PriorityQueueSelector
macro takes a list of items, each associated with a priority level, and outputs the highest-priority item. If multiple items share the highest priority, the function randomly selects one of them.
Input:
items
: A list of items to be selected from.
priorities
: A list of priorities corresponding to each item in the items
list. Higher values indicate higher priority.
Output: