Devlogs
1.4 Bug fix and balance change
Balance change:
- Reduce minimum damage output at maximum range of the explosion for explosive zombie from 17 to 3.
- Reduce the max health increase of enemies from round change.
Bug fix:
- Fix an issue preventing the fire animation for the pistol from playing.
- Fix a sound concurency issue with all player melee attack.
- Added invisible wall to prevent player from going out enemy range.
- Fix a bug where players could enter an enemy spawn.
- Fix a bug where player could buy the melee weapon when already equiped.
- Fix a bug where ammo crate dropped from ennemies could be picked up with a melee weapon in hand.
- Fix a bug where the Alien would spawn but not move (he was a bit shy).
- Fix a navigation issue with turret zombies that prevented them from moving.
- Fix navigation issue with jumping zombie preventing them from falling.