Posted November 05, 2024 by Colourful Name
#spots #spot creation #spot
Spots are a key concept of Notorious Style, and in graffiti culture too.
Spots are required for your character to do graffiti.
Here is how spots are introduced in the book
Spots are where you write graffiti or do street art.
The best spots are stolen spaces, spaces that you self-appropriate.
Spaces repurposed for your own personal expression, denied of their original purpose.
This zine provides you with a table of spots to use in the game.
Alternatively, go for a walk and look for graffiti (make a note of where they are!).
A keen-eyed reader did highlight that the examples on page 26 to 29 are somewhat misleading (or downright confusing, depending on how you look at it).
Despite a lot of proofreading, changes in the book were not updated in the Example Play.
This post is there to provide guidance, and hopefully clear things up until the PDF is updated.
In Notorious Style, we care about spots in 3 way:
We write this info in a keyring thing like the one bellow (typo included):
There are digital and analog options :
Note: Initially, the PDF version was fully writable, but the play experience was less than ideal.
We settled for a separate sheet that can both serve as a printable character/NPC/Spot sheet and play in PDF sheet.
The combination of "Hostility" and "Accessibility" influence the results of a Paint Move roll (page 15).
An easy and chill spot will be easier to paint than one that is hot and hard.
You can skip the "Spot Modifier" on your first play as it adds complexity.
It does provide a lot of nuance for game play as you become more familiar with the mechanics.
The process to create a spot is explain on page 6
Note: Starting the game with 3 spots is a useful to have a variety of spots for the story, yet not spend too long on creating the settings.
Here is an example of me generating a spot
I'm going to do a "Block letter" move from the veteran.
We seen spots have a use in the mechanics with the "Spot Modifier", making it easier or harder to roll a Miss on a paint move, but that's not all.
You can use the Spots information to influence the story of your character.
Finding why in the story line this spot came to be important is a lot of fun.
Is this spot close to the character's home?
Is it on their way to school or work?
Is is impossible to get to, is it a challenge?
Hopefully this has been helpful to understand a bit more about Spots in Notorious Style.
A new version of the PDF should be created soon with erratas on page 6 and 26.