Posted November 05, 2024 by Xai
#DevTober 2024 #Post-Mortem
Heya! It's November 4th!
Welp. I'll be blunt with myself, this devtober might have been possibly has been
without a doubt been a minor failure, for me. I say minor cause of what DID go right, but that doesn't mean I can turn a blind eye to what went wrong.
That being said I'd like to yap about it for a bit.
So a little backstory: Devtober is a yearly october game jam where the objective is to make progress on an existing project or start one and get it on the road. It's not competitive in any way, with the only goal being to hopefully achieve your self set dev achievements. Hallohill started as a devtober project in 2021, then titled "The Castle on Hallohill". However, I never submitted it to the 2021 jam since I didn't have anything playable at the time. To the me back then it felt like I spent an entire month getting my foot off the ground when I had plans to be flying by the end. I didn't even create an itch page for the game until 2 years later in 2023, which is when my interest in the project resurgence. Long story short I picked up the project again this year around August and have been designing it since. I thought, "Hey! Why not join this years devtober and continue on Hallohill? It'd be like old times" (not really that old but ok).
Now for the meat and potatoes. How did this devtober go for me? For Hallohill?
To measure some of my progress I will use a [Where I was] and [Where I am] approach.
I guess what I'm saying is that I'm realizing my 'pace'.
And boy is it a shocker.
On the bright side, it's always been fun to develop. And I'm looking forward to the day I wake up to the game's release.
Thank you for reading these inner thoughts of mine :3