Posted November 04, 2024 by Dagt
#roguelike #2d #bullethell #Godot #godot #Indie #indie
In the past few weeks, we've focused on designing game levels using this tileset.
Here’s a view of our tutorial level at the time:
We've also updated the HUD with visual indicators for health and shield, adding separate bars for each.
Then, we fixed some issues with the Force Ability and other minor problems. Later, we introduced new spritesheets for the main character and the shooting enemy, and their current animations.
Finally, we implemented a Victory Condition, where you win after defeating all enemies in the current room (we already had a Lose condition for when your health reaches zero)
W | Move Up |
S | Move Down |
A | Move Left |
D | Move Right |
E + Mouse Over Enemy | Select Enemy |
F (While Enemy Selected) | Apply Force to Enemy |
Esc | Pause Game |