Devlogs
Post-jam v2.1 (Nov 04th, 2024)
Posted November 04, 2024 by CST Games
#major-update #post-jam #v2.1
New content and features:
- Add silhouettes to objects and entities to make the game more dynamic.
- Add a main theme music: Background News - Thinking Time by Sonican.
- Implement a difficulty scaling system that works together with the enemy spawner to dynamically adjust the spawn chances as the player progresses.
- Implement a leveling system for the player, experience can be gained by collecting energy capsules dropped from enemies.
- Add more sound effects: projectile shot by enemies, missile fuel burning.
- Add a muzzle flash effect for ranged enemies.
- Add a versatile upgrade system which allows the player to purchase an upgrade when they're leveled up.
- Add 8 new upgrades, each with their own icons and effects. Upgrades require a type of currency to purchase, which is dropped by killing enemies.
- Add the missing silhouette to the portal at the prologue cutscene.
- Add invincibility time to enemies to avoid being rapidly damage by piercing bullets.
Improvements and optimization:
- Visualize the border of the map by making the surround area "sink" to the bottom, which differentiate them from the walkable area.
- Optimize the instantiating and destroying process of projectiles and the ammo HUD using object pooling.
- Update the sound effect for gunshot, add a chambering sound when the player chambers a new round.
- Firearm recoil now causes the player's cursor to climb upward, depending on the recoil strength.
- Optimize the process of instantiating projectiles using object pooling on a single master script instead of having each entity hold their own pool.
- Optimize the dropped items instantiation process using object pooling.
- Reward the player with 1 reroll chance every 2 levels.
- Optimize the enemy spawning mechanic using object pooling.
- Optimize the effect instantiating script using object pooling.
Bug fixes:
- Fixed an issue where items dropped by enemies get clumped sometimes get clumped together in one spot.
- Fixed an issue where the cost text of an upgrade is still red even though the player has enough scraps to purchase said upgrade.
- Fixed an issue where the continue cue of the dialogue box keeps sinking down every time the box activate.
Files
Motion_Paradox.zip 32 MB
Motion_Paradox_Windows_x64.zip 36 MB
Motion_Paradox_Linux.zip 35 MB
Motion_Paradox_macOS.zip 45 MB