Since September, I've been doing QA on my own for a little over a month leading up to the release.
I thought I had resolved everything, but there were far too many unresolved issues.
In particular, there were areas I couldn’t foresee due to my focus on development:
Certain actions that I didn't expect players to try.
Parts that functioned correctly in the development tool but failed after packaging.
If I had known it would be like this, I would have asked others for more QA before releasing.
It's been quite stressful.
Changes
Aligned the demo version with the Early Access version.
Removed weather effects (rain, snow) causing post-processing issues on the initial start screen.
Changed the game options save method.
Transitioned from a save file format to reading and writing through an ini file.
Due to this change, previous option settings have been reset.
Added an option to enable or disable portal scene capture(screenshot above) in the settings
Displaying areas beyond the portal requires a lot of resources, so now players can turn it off if needed.
Added missing crash reports
There was an issue, possibly due to an engine bug, where crash reports were not included during packaging.
Originally, if the game encountered a fatal error, I could view the error details. However, I was puzzled when I received reports of crashes but had no records. I later discovered that crash reports were missing during packaging.
I resolved this by using a workaround, as the traditional packaging method continued to omit the crash reports.
Original
Change
If the report doesn’t appear as intended, please contact me right away.
You don’t need to manually send crash reports since they aren’t delivered to me anyway.
Increased the size of elements attached to the main UI.
Increased the time between Kraken’s double-sweep attack to make dodging easier.
Removed Vulkan RHI.
intended to provide Vulkan RHI support, but other high-priority issues have taken precedence. I hope to support it in the future if possible.
For suggestions or issues regarding the game, please contact at bu30808dev@gmail.com.