Since the supporter Update 0.1.8 was released today, I am releasing the previous update to the public.
Changelog:
Enemy AI overhaul, new methods for finding the player character, queuing attacks and collisions between enemies should work properly now, preventing stacking
Riposte mechanic implementation (perform a perfect parry and then attack immediately, while still holding the block button)
New H animation with Urist + variants
Stability changes concerning quest dependent objects in the Quest Log
(blue chestbox for tools quest, teleport pylon etc)
Quest steps requiring items should now display items together with the amount of them