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Devlogs

v1.0.9 - A whole lotta junk

  • New: Can set hot/cold custom crosshair graphic per projectile group
  • New: Crosshair graphic now rotates according to angle from the player
  • New: Projectiles now rotate according to travel angle, can set projectile to not rotate within individual projectile settings
  • New: Individual projectile setting to offset spawn X and Y.
  • Adjustment: Player facing direction with no accurately face projectile release direction
  • Adjustment: Deflection angle now uses accurate reflection physics equation.
  • New: Projectiles now collide with the map based on general passability (NOT directional passability, if map is not passable in any direction, it will count as a map)
  • Adjustment: If moving using keyboard, crosshair will adjust position to max distance based on projectile settings. No need to aim using mouse anymore if you want player to rely on keyboard only for some reason. TouchInput disable setting is NOT implemented.
  • Fix: Shoot button non-functional.

Files

  • Projectile System.zip 565 MB
    12 days ago
  • Synrec_ProjectileSys.js 482 kB
    12 days ago
Download RPG Maker MV/MZ: Projectile System
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